; For help, read the bottom of this file. This file belongs in the deco/e1 directory.,,,,,,,,,,,,,,,,,, ;[mmb, 29 july] all model names on network correspond to model names in this list. However, the listing,,,,,,,,,,,,,,,,, ;for 'chain1' in this list does not correspond to an actual model on the network,,,,,,,,,,,,,,,,,,, ;**this model is not present on the network** chain1, models/e1/d1_chain1.dkm, none, bbox,1,0,20,-16,-16,-24,16,16,32,0,0,0,0,0,0,0 chain2, models/e1/d1_chain2.dkm, none, bbox,1,0,20,-16,-16,-24,16,16,32,0,0,0,0,0,0,0 dressr1, models/e1/d1_dressr1.dkm, none, bbox,1,0,20,-16,-16,-24,16,16,32,0,0,0,0,0,0,0 dressr2, models/e1/d1_dressr2.dkm, none, bbox,1,0,20,-16,-16,-24,16,16,32,0,0,0,0,0,0,0 hand2, models/e1/d1_hand2.dkm, none, bbox,1,0,20,-16,-16,-24,16,16,32,0,0,0,0,0,0,0 head, models/e1/d1_head.dkm, none, bbox,1,0,20,-16,-16,-24,16,16,32,0,0,0,0,0,0,0 hook1, models/e1/d1_hook1.dkm, none, bbox,1,0,20,-16,-16,-24,16,16,32,0,0,0,0,0,0,0 torso, models/e1/d1_torso.dkm, none, bbox,1,0,20,-16,-16,-24,16,16,32,0,0,0,0,0,0,0 lamp1, models/e1/d1_lamp1.dkm, none, bbox,1,0,20,-16,-16,-24,16,16,32,0,0,0,0,0,0,0 lamp2, models/e1/d1_lamp2.dkm, none, bbox,1,0,20,-16,-16,-24,16,16,32,0,0,0,0,0,0,0 lamp3, models/e1/d1_lamp3.dkm, none, bbox,1,0,20,-16,-16,-24,16,16,32,0,0,0,0,0,0,0 table2, models/e1/d1_table2.dkm, none, bbox,1,0,20,-16,-16,-24,16,16,32,0,0,0,0,0,0,0 ragerack, models/e1/d1_ragerack.dkm, none, bbox,1,0,20,-16,-16,-24,16,16,32,0,0,0,0,0,0,0 ragearm, models/e1/d1_ragearm.dkm, none, bbox,1,0,20,-16,-16,-24,16,16,32,0,0,0,0,0,0,0 sludgeleg, models/e1/d1_sludgeleg.dkm, none, bbox,1,0,20,-16,-16,-24,16,16,32,0,0,0,0,0,0,0 barrel3, models/e1/d1_barrel3.dkm, none, bbox,1,0,20,-16,-16,-24,16,16,32,0,0,0,0,0,0,0 barrel4, models/e1/d1_barrel4.dkm, none, bbox,1,0,20,-16,-16,-24,16,16,32,0,0,0,0,0,0,0 coffin, models/e1/d1_coffin.dkm, none, bbox,1,1,70,-16,-16,-24,16,16,32,WOOD,0,0,0,0,0,0 coffin2, models/e1/d1_coffin2.dkm, none, bbox,1,1,70,-16,-16,-24,16,16,32,WOOD,0,0,0,0,0,0 htr1, models/e1/d1_htr1.dkm, none, bbox,1,1,30,-16,-16,-24,16,16,32,WOOD,0,0,0,0,0,0 htr2, models/e1/d1_htr2.dkm, none, bbox,1,1,30,-16,-16,-24,16,16,32,WOOD,0,0,0,0,0,0 htr3, models/e1/d1_htr3.dkm, none, bbox,1,1,30,-16,-16,-24,16,16,32,WOOD,0,0,0,0,0,0 htr4, models/e1/d1_htr4.dkm, none, bbox,1,1,30,-16,-16,-24,16,16,32,WOOD,0,0,0,0,0,0 htr5, models/e1/d1_htr5.dkm, none, bbox,1,1,30,-16,-16,-24,16,16,32,WOOD,0,0,0,0,0,0 swt1, models/e1/d1_swt1.dkm, none, bbox,1,0,0,-16,-16,-24,16,16,32,0,0,0,0,0,0,0 swt2, models/e1/d1_swt2.dkm, none, bbox,1,0,0,-16,-16,-24,16,16,32,0,0,0,0,0,0,0 swt3, models/e1/d1_swt3.dkm, none, bbox,1,0,0,-16,-16,-24,16,16,32,0,0,0,0,0,0,0 tplt, models/e1/d1_tplt.dkm, none, bbox,1,0,0,-16,-16,-24,16,16,32,0,0,0,0,0,0,0 swp3, models/e1/d1_swp3.dkm, none, not,1,0,0,-16,-16,-24,16,16,32,0,0,0,0,0,0,0 swp4, models/e1/d1_swp4.dkm, none, not,1,0,0,-16,-16,-24,16,16,32,0,0,0,0,0,0,0 swp5, models/e1/d1_swp5.dkm, none, not,1,0,0,-16,-16,-24,16,16,32,0,0,0,0,0,0,0 swp6, models/e1/d1_swp6.dkm, none, not,1,0,0,-16,-16,-24,16,16,32,0,0,0,0,0,0,0 swp7, models/e1/d1_swp7.dkm, none, not,1,0,0,-16,-16,-24,16,16,32,0,0,0,0,0,0,0 swp8, models/e1/d1_swp8.dkm, none, not,1,0,0,-16,-16,-24,16,16,32,0,0,0,0,0,0,0 swp9, models/e1/d1_swp9.dkm, none, not,1,0,0,-16,-16,-24,16,16,32,0,0,0,0,0,0,0 swp12, models/e1/d1_swp12.dkm, none, not,1,0,0,-16,-16,-24,16,16,32,0,0,0,0,0,0,0 plock, models/e1/d1_plock.dkm, none, bbox,1,1,20,-16,-16,-24,16,16,32,METAL,0,0,0,0,0,0 mihopod , models/e1/cin_mihopod.dkm, toss, bbox ,1,0,0,-16,-16,-24,16,16,32,0,0,0,0,0,0,0 katwall , models/e1/cin_katwall.dkm, none , bbox ,1,0,0,-16,-16,-24,16,16,32,0,0,0,0,0,0,0 spewall , models/e1/cin_spewall.dkm, none , bbox ,1,0,0,-16,-16,-24,16,16,32,0,0,0,0,0,0,0 dojflag, models/e1/cin_dojflag.dkm, none , bbox ,1,0,0,-16,-16,-24,16,16,32,0,0,0,0,0,0,0 dojurne , models/e1/cin_dojurne.dkm, toss , bbox ,1,0,0,-16,-16,-24,16,16,32,0,0,0,0,0,0,0 dojburn , models/e1/cin_dojburn.dkm, toss , bbox ,1,0,0,-16,-16,-24,16,16,32,0,0,0,0,0,0,0 dojspa , models/e1/cin_dojspa.dkm, toss , bbox ,1,0,0,-16,-16,-24,16,16,32,0,0,0,0,0,0,0 gargdog , models/e1/cin_gargdog.dkm, toss , bbox ,1,0,0,-16,-16,-24,16,16,32,0,0,0,0,0,0,0 taxi , models/e1/cin_taxi.dkm, toss, bbox ,1,0,0,-16,-16,-24,16,16,32,0,0,0,0,0,0,0 car1, models/e1/cin_car1.dkm, toss, bbox ,1,0,0,-16,-16,-24,16,16,32,0,0,0,0,0,0,0 smapill, models/e1/cin_smapill.dkm, toss, bbox ,1,0,0,-16,-16,-24,16,16,32,0,0,0,0,0,0,0 bigpill, models/e1/cin_bigpill.dkm, toss, bbox ,1,0,0,-16,-16,-24,16,16,32,0,0,0,0,0,0,0 books1, models/e1/cin_books1.dkm, toss, bbox ,1,0,0,-16,-16,-24,16,16,32,0,0,0,0,0,0,0 books2, models/e1/cin_books2.dkm, toss, bbox ,1,0,0,-16,-16,-24,16,16,32,0,0,0,0,0,0,0 deadguy, models/e1/m_dead.dkm, toss, bbox ,1,1,50,-16,-16,-24,16,16,32,0,0,0,0,0,0,0 sign1, models/e1/d1_sign1.dkm, toss, bbox ,1,0,0,-16,-16,-24,16,16,32,0,0,0,0,0,0,0 sign2, models/e1/d1_sign2.dkm, toss, bbox ,1,0,0,-16,-16,-24,16,16,32,0,0,0,0,0,0,0 sign3, models/e1/d1_sign3.dkm, toss, bbox ,1,0,0,-16,-16,-24,16,16,32,0,0,0,0,0,0,0 sign4, models/e1/d1_sign4.dkm, toss, bbox ,1,0,0,-16,-16,-24,16,16,32,0,0,0,0,0,0,0 trashcan, models/e1/cin_trashcan.dkm, toss, bbox ,1,0,0,-16,-16,-24,16,16,32,0,0,0,0,0,0,0 ; Each line in this file contains data on the decos in the directories,,,,,,,,,,,,,,,,,,, "; under this directory. Comment lines begin with a "";"" and will be ignored.",,,,,,,,,,,,,,,,,,, ; The format of each line is:,,,,,,,,,,,,,,,,,,, ; ModelName, PathName, MoveType, SolidType, Mass, Exploding, HitPoints, MinX, MinY, MinZ, MaxX, MaxY, MaxZ,,,,,,, ;,,,,,,,,,,,,,,,,,,, "; ModelName- The name of the model. This is the value given to the ""model"" tag",,,,,,,,,,,,,,,,,,, ; that was assigned when the entity was inserted into the map.,,,,,,,,,,,,,,,,,,, ; PathName- The path of the .dkm file," for example ""models/e1/deco/e2/2shield1.dkm"".",,,,,,,,,,,,,,,,,, ; Do not include quotes.,,,,,,,,,,,,,,,,,,, "; MoveType- Either ""toss"""," ""bounce"""," or ""none"". Do not include quotes.",,,,,,,,,,,,,,,,, "; SolidType- Either ""bbox"" or ""not"". Do not include quotes.",,,,,, ; Mass- The mass of the deco. 1.0 is the same as player mass, 2.0 is twice ,,,,, ; the player mass, etc.,,,,, ; Exploding- 1 if the deco can be destroyed, 0 if the deco can not be destroyed.,,,,, ; HitPoints- If the deco can be destroyed, this is the amount of damage it can take.,,,,, ; If the Exploding field is 0, this field is ignored.,,,,, ; Min*,Max*- These fields specify the size of the object.,,,,, ; GibType - Type of gibs this thing throws off when beaten down. ,,,,,, ;,,, Valid settings are: WOOD, GLASS, METAL, WHITE.... default value is 0 (which means it doesn't explode) ; AnimSeq - Number of animation sequences this deco has. For decos with only one frame ,,,,,, ; this should be zero..zilch.. nada!!!,,,,,, "; seq0-seq4 - frames or frame sequences of animation use ""-"" for a set of frames use ""~"" to loop the frames",,,,,, ;,,,,,,